

When these guys turn up during an encounter, they arrive in huge numbers, surrounding your squad and any alien forces you may be dealing with. This can range from being forced to use a squad of lower-ranking soldiers, to fighting on a map inhabited by the Lost, the undead remnants of the humans first hit by the alien invasions.Īctually, let's talk about the Lost a little bit as they're easily my favourite enemy type introduced in War of the Chosen. They come into play during most of the standard mission types, adding some kind of variable for you to deal with on top of its initial objective. A slow start perhaps, but once it gets going, this game never looks quite the same again.īefore you meet the expansion's new antagonists, or recruit any of the three hero classes, you'll first discover a feature called sitreps. And from that point onwards, almost everything I knew about XCOM 2 changed. The mission ended, the monument fell, and I returned with my squad to the Avenger. Disheartened, I got to throwing my grenades and missing 60 per cent shots. I knew War of the Chosen would be an expansion that built upon the existing campaign (you'll need to start your playthrough from scratch, by the way), but at first it seems a bit too familiar. But there I was, once again, leading four under equipped rookies into Operation Gatecrasher and wishing they'd brought a few more grenades.

After being treated to a brand new intro cinematic that partly rewrites how the Commander is rescued in the opening moments of XCOM 2, I was expecting something new, something flashy. War of the Chosen's first mission plays out exactly the same as in the original XCOM 2, which caught me a little by surprise. War of the Chosen is a generous expansion that's bustling with brilliant new systems that's a must for anyone who's completed XCOM 2.
